I'm a software engineer with 25+ years experience in console game development, app development,
backend API and web development.
For the past 8+ years I've been leading development teams and departments consisting of various
product development teams.
Software development in Java, Python, JavaScript, Objective-C, Swift, C++, Lua, PHP
Specialities: UI development, 3D (OpenGL, Software Rendering), Game play programming, AI, animations, Databases (SQL), Web (Python, NodeJS), framework design/development
TaskView Pro – the internal web based task/project management tool: lead
programming
A fps based on a forever popular brand (cancelled) : game play/tools programming
Max Payne 2 -
PS2/ Xbox: 3d-engine and game play programming.
Manhunt 2 –
PS2/Xbox: programming with focus on graphics and AI (Xbox version was later
cancelled)
Reality 2
9/1996-8/1998
Projects:
VR-Station CyberBike; one of the first installations at the AEC ( Ars Electronica
Center ) in Linz.
Tiepolo, a cross platform ( PC-NT/95, SGI-Unix, PC-Linux), cross API ( OpenGL,
3dfx-GLIDE ) 3d library with extended features like network layers, IO library for
ie joystick and tracker support
Arcade game Flying Aces II for Cybermind AG
Flight simulator for AMST (“Austria Metall und Simulations- Technik”)